Saxon Kings
A turn-based strategy game set in the Dark Ages of post-Roman Britain. Inspired by the board games Diplomacy and Risk.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (17 total ratings) |
Author | Ben |
Genre | Strategy, Simulation |
Made with | GameMaker |
Tags | 4X, Alternate History, Board Game, grand-strategy, Historical, map, Medieval, War, wargame |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- New game coming 22 September 2023Aug 25, 2023
- Declaring war on rival kingdomsFeb 10, 2023
- Irish KingsFeb 03, 2023
- Scottish KingsJan 28, 2023
- Welsh KingsJan 06, 2023
- 30 December 2022 HotfixDec 30, 2022
- 23 December 2022 HotfixDec 23, 2022
- 16 December 2022 HotfixDec 16, 2022
Comments
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Really nice game. I know you are not planning to continue working on it, but it would be great in the future.
I start planning following a "builder" strategy, but I have found that just atacking and being aggresive leads me almost always to an easy win, so perhaps the game should be revalanced.
Good, good work.
Thanks I appreciate it. I am going to rerelease one of my existing games before the end of the year, so the precedent is there now for Saxon Kings being reworked.
If Battle for Europe v0.2 isn't well received, and I don't have ideas for anything new, there is a good chance I just rework Saxon Kings in 2025.
Playing tall is something that isn't viable but should be. Another issue with Saxon Kings is diplomacy, it should be there is slow the early aggressive expansion.
can we get a download?
Hi, the limited time I have making games is currently being used to rework my game Battle for Europe, which will release before the end of the year. I appreciate the interest but I have no plans to support multiple games at the same time.
Managed two wins but both size game said I lost? Weird but really fun little game!
Think letting you exchange manpower for gold would really cutdown on end game clicking, I use an autoclicker and even then it's kind of annoying.
Really good game, enjoyed hugely! You did a great job at the camera movements for the AI turns and the river crossings are a unique feature that i didn't expect. Just one question though, do the nations have bonuses? I played a long campaign as Wessex and only got typical or better harvests but when I played as Mercia, I only got bad or terrible harvests. Is that a feature or a bug as if it is a feature then it would be really cool when you were choosing your nation you could hover the mouse over the flag and see the bonuses. Just asking. Would recommend, A++ game, well done!
Thanks really glad to hear it! Don't think I included any nation bonuses, harvests were determined by dice roll between 1-100, depending where it landed in 1 of 5 sections would determine the outcome. Harvests were also global (if you had a bad harvest, so did everyone else) as I was trying to emulate weather conditions and that could have been clearer.
Oh ok, thanks for the clarity.
This is the funniest moment of my playthrough
lmao
cool i guess, hope your next project is even better!
When are you going to add a downloadable version ?
Never. Saxon Kings will not be updated again as I am currently working on my next project, which will release sometime this summer.
Is it another grand strategy game ?
The goal is that the people who enjoyed Saxon Kings will enjoy the next game. I am keeping the good parts and reworking the bad parts.
Factions and the combat system will essentially function the same way. The economy has been reworked. You will also have to manage a tech tree and choose between spending resources on your military vs. spending resources on upgrades.
Rebuilding the AI from the ground up is what is taking up most of my time.
Below is the current map but I expect to add additional territories.
this is the moment when mercia became the UK
Really bothersome that you can't hold down right click to deploy units faster, otherwise this game is near perfect.
Only wished the ai would attack their stronger neighbour together, instead of sitting in a corner waiting to be conqured by a stronger power.
If you hold shift-click will deploy 5, ctrl-click will deploy 10.
You're correct the AI will do that sometimes based on their personality randomly chosen at the start of the game. Its something I picked up at the time when I reworked the AI but left it in.
Eventually when I make another game in this style I will add coalitions i.e. 1 power gets so strong compared to all the others, that all other factions declare war on the superpower at the same time.
I am glad you enjoy Saxon Kings, I am currently working on my next game which hopefully comes out this summer if I am not lazy.
Cool to know. A small tidbit, no matter which country you choose to play as in the current version. If you obtain 51% territory, the game will claim you lost the game (to the country you were playing) and force you into observer mode with the option to continue campaign not working.
Even playing the long campaign and getting 100% territory gives the message "You have failed to achieve victory in the Saxon Kings".
This wasn't a problem before, so mabye try looking into it?
Again, big probs for making such a fun game.
fun game! :D add more colors for the flags also add revolts
Fun update, the power spike of harvest and unit production when having more territories is pretty steep and hill-forts become very weak in comparison. Perhaps a limit on the distance you can reinforce would help.
I still like the idea of being able to ford rivers at a great cost.Something of a revolt or territorial happiness would also balance out fast expansion and the scales tipping towards someone capturing a lot in the early game.Hmm with the introduction of Scotland and Ireland river crossings would just make England even weaker than it is.
Maybe if neighbors are more likely to attack aggressive factions and have a NAP with non-aggressive ones.
Ireland is the easiest starting location I can find.
So, I ran into a couple of bugs:
1. I cannot seem to continue a campaign when a country "triumphs"
2. The tip boxes do not fit in the screen when not in full screen
This is a really fun game, but the bots turns are way too long. Maybe add a skip button?
The build for next week is currently being tested. Expect a ~50% reduction in turn duration. Thanks.
I'd love it if after we conquer England, we get to go at Scotland, then Ireland, and then the rest of the world.
(In short, I would love to see the game expanded
Yeah that's a good call by you. Since you're on the money so well, the plan is to add Scotland next Friday, and then the following update will be Ireland. The final dev work for Scotland was done this afternoon, and I am just testing the build now for next Friday. Again good call!
Oh, Friday?
sounds fun.
Also, are there any plans for more province upgrades? Perhaps round it out to an even 5?
Ok, so I love the new update. I'm wondering if it would be possible to attack over rivers but at a disadvantage. Might make for more dynamic games.
Thanks really glad to hear you are coming back to play more. Rivers wont get any changes for now, the plan is to continue to add additional content to encourage longer playtimes.
Content first then we will circle back again to look at mechanics. I agree with your assessment - there needs to be more dynamic choices, and at present rivers limit your options. So although I can't commit to anything for now, I agree there will be a rework on rivers soon.
I've come back and played this a few times over the last week or so and I've had a ton of fun, and really being able to play until the entire map is conquered is my only suggestion
I am truly glad you had fun with it. I have actioned the ability to play a 'short' or 'long' campaign now. So have fun painting the map whatever colour is your favourite!
I loved this, played as all the starting locations. Beating the game as center was a neat little puzzle.
Perfect in it's simplicity and ease of play.
I feel like this is ripe for a sequel with more economy options (choose if territory specializes in defense, manpower, or cash)
Potential improvements, in order of priority:
There was a lot of valuable feedback in this post. I have gotten a lot of feedback on reddit for this game and you've raised topics no one else has in this post so its appreciated.
Once additional content is added I will rework the tutorial and #1 will be actioned. Based on your feedback I have added the ability to choose starting location and colour in the scenario designer, as well as a few other options. On #5 you can choose to play a 'short' or 'long' campaign.
Thanks, I enjoyed the additions! Merry Christmas!
I have added additional sounds and a new camera for when the AI takes its turn. I hope you have a very Merry Christmas and I will always be interested in your feedback! : )
really cool game! It would be nice to have a mode where you can play until you control all the territory, the game is really nice 10/10
Based on your feedback I have added a choice where you can pick a 'short' or 'long' campaign in the scenario designer. Appreciate you took the time to play it, and above all you had a good time with it.