Heartland Frontier Content Update - v0.2.6


The heartland is the last untamed frontier on the continent. Feuding lords, barbarian chieftains and great powers all seek to exploit and colonise your homeland. Build up your forces, found a nation and resist the foreign invaders.

Heartland Frontier is a 4x strategy game with roleplaying elements. Customise your  class, faith and starting position then enter the randomly generated world. Dynamic events based on your current situation means every game is different.

A little bit about where the game stands as-is:

  • Classes: The Soldier, The Bishop.
  • Faiths: Paganism, Sun Cult, Moon Cult.
  • Events: Over 40 context-sensitive events.
  • Units: 10 different cohort types spread across 4 different specialisations - infantry, cavalry, skirmishers and siege.
  • Trade Goods: 10 resources - each with a unique bonus that directly affects gameplay.




Siege Events

Combat when you attack hostile cities has been expanded to allow for more depth and choice. A siege occurs when your army is adjacent to a hostile settlement, both your army and the settlement garrison will take casualties until either you call off the siege and retreat or the city garrison is destroyed.

During sieges you now have a chance to encounter events that effect gameplay. The first of these is the 'Traitor behind the gates' event in which a member of the city garrison offers to open the gates for your army in exchange for gold. You can choose to pay the traitor his gold, pay him half with reduced chance of success or simply not pay him at all. This event is rare but allows you to quickly win a siege with gold instead of using your manpower.



Colonisation

Colonisation and how you found new settlements has been reworked. As you construct tile improvements you have a chance to uncover ancient ruins. These ruins are similar to those created when a character exterminates a settlement. 


You can now build a colony on top of these locations to repopulate the area and turn it once again into a city. This action requires your character to have at least 10 influence, but if you have the fur trade good the construction cost for colonies is reduced by 50%.


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