Battle for Europe 1900 v0.5 - Iberia
A new version of Battle for Europe has been compiled. Over the last week I have made the following changes:
- Lisbon has been divided into Lisbon, Porto and Faro territories.
Developer Comments: Portugal goes from 1 to 3 territories. All of which have access to the Atlantic sea node, which Portugal controls with a fleet. In terms of strength Portugal now sits around Secondary Power level with nations like Netherlands and Belgium.
- Leon has been divided into Leon, Santiago and Bilbao territories.
Developer Comments: Spain goes from 3 to 9 territories. For a Secondary Power they start the game with a strong economy, but a weak military. This means they will need to spend time building up their forces before they go after France or Portugal.
Leon goes from 1 to 3 territories. Leon becomes landlocked but Santiago and Bilbao have access to the Atlantic sea node. If Spain remains friendly with Portugal in the early game, they can generate Trade Income via the Atlantic.
- Barcelona has been divided into Barcelona, Zaragoza and Valencia territories.
Developer Comments: Barcelona goes from 1 to 3 territories. Barcelona and Valencia have access to the Western Med. sea node. Zaragoza is landlocked on the French border. If Spain remains friendly with France in the early game, they can generate Trade Income via the Western Med.
- Madrid has been divided into Madrid, Badajoz and Seville Territories.
Developer Comments: Madrid goes from 1 to 3 territories. Marid and Badajoz are landlocked. Seville has access to the Atlantic sea node. Spain starts the game with limited options for expansion. However they have the capacity to play tall and build a strong economy if they avoid war.
- Fixed bug where naval battles could cancel naval orders.
Developer Comments: You attack with 2 fleets. If fleet A lost it's battle, it would cancel the naval order for fleet B.
- Fixed bug where AI would build ships in every port before attacking a hostile fleet.
Developer Comments: Instead of building 4 ships in 1 port, the AI would build 4 ships in 4 ports. If this change is stable I will update this behaviour for reinforcing owned sea nodes and capturing neutral sea nodes as well.
- Changes to how Total Score is calculated.
Developer Comments: Score is important because it determines turn order. The nation with the highest score will take their turn first, the nation with the lowest score will take their turn last, etc.
It also determines where your nation sits in the rankings. The top 5 scores are the Great Powers, the next 5 are the Secondary Powers and everyone else is considered a Minor Power.
Score is divided into three categories, Politics, Economy and Military - which are added together to get the Total Score.
Politics = (Number of Territories * 2)
Economy = (Production Income + Trade Income)
Military = (Number of Divisions + (Number of Warships * 5))
Files
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Battle for Europe 1900
World War I Grand Strategy
Status | In development |
Author | Ben |
Genre | Strategy, Simulation |
Tags | Alternate History, diplomacy, Economy, grand-strategy, Historical, map, Turn-based Strategy, War, World War I |
More posts
- Battle for Europe 1900 v0.8 - Austria-Hungary1 day ago
- Battle for Europe 1900 v0.7 - North Africa8 days ago
- Battle for Europe 1900 v0.6 - Scandinavia15 days ago
- Battle for Europe 1900 v0.4 - Greece, Romania + Bulgaria30 days ago
- Battle for Europe 1900 v0.3 - Lowlands + Switzerland36 days ago
- Battle for Europe 1900 v0.2 - Back from the Dead43 days ago
- Battle for Europe 1900 v0.1 - Original BuildMay 31, 2021
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