Minor Update - v0.2.2
Battle for Europe 1900 » Devlog
This week the casualty counter on the summary screen has been fixed. The attacker modifier has been reduced, as well as a couple of changes to how division reinforcement works.
- Soldiers trained and casualties are now properly counted.
- Attacker modifier changed from -66% to -33%.
- Reinforcement now takes priority over automatic recruitment.
- Reinforcement Rate now determines the target manpower level for Divisions:
- Reinforcement Rate of 60% and a Division with 40% manpower will reinforce 20% to match the Reinforcement Rate.
- Reinforcement Rate of 60% and a Division with 80% manpower will not reinforce as it is above Reinforcement Rate.
Get Battle for Europe 1900
Battle for Europe 1900
World War I Grand Strategy
Status | In development |
Author | Ben |
Genre | Strategy, Simulation |
Tags | Alternate History, Economy, grand-strategy, Historical, map, Tactical, War, World War I, World War II |
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