Minor Update - v0.2.3


The following changes have been made this week.

  • Fixed negative manpower bug. Sometimes too many casualties were applied to a division, forcing it's manpower to become negative.
  • Reinforcement takes priority over recruitment.
  • Retreat mechanics have been moved from the Division level to the Corps level.
    • Previously if a Division dropped below 40% manpower, it would retreat from its Corps to the Reserve. Now if a Corps drops below 40% manpower, it will retreat from its territory.
    • Previously if a Division dropped below 40% manpower, you could not assign it to a Corps. Now if a Corps drops below 40% manpower, you cannot assign it to a territory.
  • Cost of improving relations has been reduced from 20 Influence to 10 Influence.
  • Reduced the aggressiveness of the AI towards the player in the early game.
  • AI will now reinforce their army before declaring new wars.
  • Replaced the symbol for a corps in a territory with the flag of the nation.
  • Reserves Capacity now starts at 25 instead of 5.
  • Expanding Army no longer increases Reserves Capacity.
  • Cost to expand army no longer scales with army size. Cost to expand army is always 10 Influence now.
  • Military log has been expanded to include more detail of battles.

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