Minor Update - v0.2.3
Battle for Europe 1900 » Devlog
The following changes have been made this week.
- Fixed negative manpower bug. Sometimes too many casualties were applied to a division, forcing it's manpower to become negative.
- Reinforcement takes priority over recruitment.
- Retreat mechanics have been moved from the Division level to the Corps level.
- Previously if a Division dropped below 40% manpower, it would retreat from its Corps to the Reserve. Now if a Corps drops below 40% manpower, it will retreat from its territory.
- Previously if a Division dropped below 40% manpower, you could not assign it to a Corps. Now if a Corps drops below 40% manpower, you cannot assign it to a territory.
- Cost of improving relations has been reduced from 20 Influence to 10 Influence.
- Reduced the aggressiveness of the AI towards the player in the early game.
- AI will now reinforce their army before declaring new wars.
- Replaced the symbol for a corps in a territory with the flag of the nation.
- Reserves Capacity now starts at 25 instead of 5.
- Expanding Army no longer increases Reserves Capacity.
- Cost to expand army no longer scales with army size. Cost to expand army is always 10 Influence now.
- Military log has been expanded to include more detail of battles.
Get Battle for Europe 1900
Battle for Europe 1900
World War I Grand Strategy
Status | In development |
Author | Ben |
Genre | Strategy, Simulation |
Tags | Alternate History, Economy, grand-strategy, Historical, map, Tactical, War, World War I, World War II |
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