Really enjoyed the game but a bit put off by the lack of save feature, and as i have a Mac I can't download it. Any chance you will implement a save feature in the future?
My time is limited and saves will be introduced when I think it is a priority. Mac and Linux will never be supported. If you want to play games on PC then buy Windows.
cool update, I like it. Not the lag when AI attacks in their turn though. Sometimes the End Turn button gets bugged out and it autoclicks and you can lose easily especially early game
Maybe you can upgrade your factory to be a military factory which helps or produces divisions or civil factory which gives more gold?
Transport ship for divisions on water so it is more realistic?
Maybe territory morale and if its below a certain point that territory either resurrecting dead countries or it will go to someone else with mostly high territory morale?
Make naval warfare more important at least to the bots (it feels like a unnecessary thing to have because if the country is weak enough to hide in a remote land it could just be easily crushed in late game.
Add capitals and if they are captured the country loses a random territory that is bordering a country unless it is the only one.
wow, very nice game, but i have some feedback to make the game even better, First, when attacking, enemies can just raise the number of units that is enough to defend the province, this gives an unfair advantage, since we can't see the enemy's units, we have no idea how and when are they going to attack, so. if you update the game so we can see the units they are recruiting, because very often the AI countries in the late game, start grouping up on us. i have no idea how are we going to survive that. btw, you have some sick games, i played them all! if you could make this update happen, it will be better for gameplay and more!
also, i have 10 dollars in my pocket rn, so if u make what did i say, 💵
you are very kind to others, and updating the game, i will give you 15 Dollars since you are kind, helping others, and making a free game since, i love these historical games so much, good luck.
Good news! This issue has already been fed back to me via the Discord community. I have made changes to the turn order and it will be in this Friday's build.
As you say the AI adjusts their troops after the turn ends, this results in unfair engagements and bias against the player. In the new build the AI will deploy their troops at the start of the turn. This gives you more information about where the AI is strong, weak, etc.
The AI will adjust their troops too when you declare war, so no more land grabs at the start of a war. The Spring update this Friday has a ton of changes and it will add depth and more choices for how you manage your land forces and fight battles.
I have committed to supporting BfE for the whole of 2025. Economy and Navy will get overhauled in the Summer. Diplomacy in the Autumn. Tech and skill trees will be added in the Winter.
thanks, dude! you made my day. i am giving you 5 stars since, creativity, fast replying and other things that i forgot abt you, tbh, i hope your game becomes and popular and, youtubers/ twitch streamers play it!
I would love if you could make it so I could move around and not just have to only see one area of your land for every turn it’s just annoying. Also I would love if you could see the enemy alliances.
Hello, I really enjoy this game and have had several hours of fun playing it.
There are a few things I would change but mainly I would like an option to hold and click the mouse buttons in order to move divisions. As it is, clicking over and over gets a little tedious when you have a large number of divisions, so being able to hold right click to take away troops and left click to place them again would be a huge quality of life improvement.
A couple of people in the Discord community have made the same point so you are not alone.
The first major update is coming 28 March which will add mechanics to land combat. You will be glad to hear several changes are being made to address this problem.
New properties such as manpower strength, attack and defence modifiers as well as division reinforcement will increase the value of each individual addition.
You will no longer move around individual divisions. Instead you will create a Corps of up to 5 Divisions. Each territory can contain a single Corps so a lot less micro for a more realistic result!
If you are someone that enjoys playing the game, I would encourage you to join the Discord to stay in the loop with development. As well as contribute feedback to the direction of the game.
You're absolutely right—Greece, along with other minor nations, aren't in a playable state right now. My current focus is on refining the mechanics for the great and secondary powers, as they shape the overall flow of the game.
My development timeline is structured in phases: March is focused on refining land combat, June will bring updates to the economy, September will improve diplomacy, and December will introduce more nation customization. These systems need to be solid before smaller nations like Greece can be balanced properly.
If you're interested in the game, consider joining the Discord. I regularly discuss changes, share updates, and gather feedback from the community to help shape the game’s direction. You sound like a valueable member!
Deleted my previous response as I was able to replicate the bug and have a fix that will go into the 28 February 0.15 build. The issue is with how sea nodes behave when it doesn't have a fleet.
Thanks again for posting the crash log! Always helpful!
Expect a minor update every Friday that includes bug fixes and additional content. In March Land Combat is getting overhauled and you will have to manage your Armies, Corps and Divisions.
People contribute ideas and feedback via Discord and you are always welcome to join!
Thank you for letting me know about the crash. I want to mention that the Windows version is the primary platform for the game, and the browser version is meant to serve as a demo.
From my own testing, I haven’t encountered any crashes. If you can identify what triggered the crash or provide more details about the circumstances (such as the actions you took before it happened), it would help me investigate further. Without that information, it's challenging to pinpoint the issue.
I’ve personally played through a campaign as Germany on the browser version and did not encounter any crashes. But I understand that crashes can occur in your playthrough and not in mine.
When the game crashes on Windows, it generates a report that you can copy and paste here. You can see a previous post below from Fantofire, where they pasted the report and I was able to fix the bug within an hour.
Unfortunately, this is not available in the browser-based version, which is a limitation of running the game in a browser.
This is why I primarily recommend and support the Windows version for troubleshooting and stability. If you experience similar issues on the Windows version, please share the report, and I’ll be able to help.
Ok good. It can be fixed given what you told me. When it crashes on Windows it will give an error message. Can you copy and paste this error message on here and I will fix it.
I like the game however there is a problem scrolling the map and of course a bug breaking the game after I have occupied some regions - I play Austria Hungary - there is some things left to do when it comes to user ergonomy(friendlines) of the interface. This is my wishlist
I appreciate your interest, but this game is no longer supported and I will not update it again. I will be releasing a game similar to this before the end of the summer, in the meantime please check out Saxon Kings. Thanks!
I spent about 3 months on a new build with 9 new nations as well as a new crisis system that would start wars. Unfortunately it was never released. You can find my current project Saxon Kings which gets all of my time now.
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Really enjoyed the game but a bit put off by the lack of save feature, and as i have a Mac I can't download it. Any chance you will implement a save feature in the future?
My time is limited and saves will be introduced when I think it is a priority. Mac and Linux will never be supported. If you want to play games on PC then buy Windows.
cool update, I like it. Not the lag when AI attacks in their turn though. Sometimes the End Turn button gets bugged out and it autoclicks and you can lose easily especially early game
Personal Requests:
Maybe you can upgrade your factory to be a military factory which helps or produces divisions or civil factory which gives more gold?
Transport ship for divisions on water so it is more realistic?
Maybe territory morale and if its below a certain point that territory either resurrecting dead countries or it will go to someone else with mostly high territory morale?
Make naval warfare more important at least to the bots (it feels like a unnecessary thing to have because if the country is weak enough to hide in a remote land it could just be easily crushed in late game.
Add capitals and if they are captured the country loses a random territory that is bordering a country unless it is the only one.
wow, very nice game, but i have some feedback to make the game even better, First, when attacking, enemies can just raise the number of units that is enough to defend the province, this gives an unfair advantage, since we can't see the enemy's units, we have no idea how and when are they going to attack, so. if you update the game so we can see the units they are recruiting, because very often the AI countries in the late game, start grouping up on us. i have no idea how are we going to survive that. btw, you have some sick games, i played them all! if you could make this update happen, it will be better for gameplay and more!
also, i have 10 dollars in my pocket rn, so if u make what did i say, 💵
you are very kind to others, and updating the game, i will give you 15 Dollars since you are kind, helping others, and making a free game since, i love these historical games so much, good luck.
Good news! This issue has already been fed back to me via the Discord community. I have made changes to the turn order and it will be in this Friday's build.
As you say the AI adjusts their troops after the turn ends, this results in unfair engagements and bias against the player. In the new build the AI will deploy their troops at the start of the turn. This gives you more information about where the AI is strong, weak, etc.
The AI will adjust their troops too when you declare war, so no more land grabs at the start of a war. The Spring update this Friday has a ton of changes and it will add depth and more choices for how you manage your land forces and fight battles.
I have committed to supporting BfE for the whole of 2025. Economy and Navy will get overhauled in the Summer. Diplomacy in the Autumn. Tech and skill trees will be added in the Winter.
thanks, dude! you made my day. i am giving you 5 stars since, creativity, fast replying and other things that i forgot abt you, tbh, i hope your game becomes and popular and, youtubers/ twitch streamers play it!
I would love if you could make it so I could move around and not just have to only see one area of your land for every turn it’s just annoying. Also I would love if you could see the enemy alliances.
you can use wasd and the diplomacy tab
Hello, I really enjoy this game and have had several hours of fun playing it.
There are a few things I would change but mainly I would like an option to hold and click the mouse buttons in order to move divisions. As it is, clicking over and over gets a little tedious when you have a large number of divisions, so being able to hold right click to take away troops and left click to place them again would be a huge quality of life improvement.
A couple of people in the Discord community have made the same point so you are not alone.
The first major update is coming 28 March which will add mechanics to land combat. You will be glad to hear several changes are being made to address this problem.
New properties such as manpower strength, attack and defence modifiers as well as division reinforcement will increase the value of each individual addition.
You will no longer move around individual divisions. Instead you will create a Corps of up to 5 Divisions. Each territory can contain a single Corps so a lot less micro for a more realistic result!
If you are someone that enjoys playing the game, I would encourage you to join the Discord to stay in the loop with development. As well as contribute feedback to the direction of the game.
Fun but literally impossible to play as a minor nation especially Greece you get declared on in 4 turns and cant do anything to stop it.
You're absolutely right—Greece, along with other minor nations, aren't in a playable state right now. My current focus is on refining the mechanics for the great and secondary powers, as they shape the overall flow of the game.
My development timeline is structured in phases: March is focused on refining land combat, June will bring updates to the economy, September will improve diplomacy, and December will introduce more nation customization. These systems need to be solid before smaller nations like Greece can be balanced properly.
If you're interested in the game, consider joining the Discord. I regularly discuss changes, share updates, and gather feedback from the community to help shape the game’s direction. You sound like a valueable member!
I wish I could but I have no way to join :(.
Very nice game, like where it's going!
found the following bug on windows:
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object oGame:
Unable to find instance for object index -4
at gml_Script_map_gui_fleet_orders
############################################################################################
gml_Script_map_gui_fleet_orders (line -1)
gml_Script_map_gui
gml_Script_game_gui
gml_Object_oGame_Draw_64
this was when playing AH and moving fleets randomly for one turn and it crashed
Deleted my previous response as I was able to replicate the bug and have a fix that will go into the 28 February 0.15 build. The issue is with how sea nodes behave when it doesn't have a fleet.
Thanks again for posting the crash log! Always helpful!
I like this! Interested to see where this goes next.
Expect a minor update every Friday that includes bug fixes and additional content. In March Land Combat is getting overhauled and you will have to manage your Armies, Corps and Divisions.
People contribute ideas and feedback via Discord and you are always welcome to join!
Noice! :)
the game crahses on browser after a few turns, i dont know why
Thank you for letting me know about the crash. I want to mention that the Windows version is the primary platform for the game, and the browser version is meant to serve as a demo.
From my own testing, I haven’t encountered any crashes. If you can identify what triggered the crash or provide more details about the circumstances (such as the actions you took before it happened), it would help me investigate further. Without that information, it's challenging to pinpoint the issue.
Thank you for your understanding!
it just happend randomly after some turns, but it seems to only happen when i play germany
I’ve personally played through a campaign as Germany on the browser version and did not encounter any crashes. But I understand that crashes can occur in your playthrough and not in mine.
When the game crashes on Windows, it generates a report that you can copy and paste here. You can see a previous post below from Fantofire, where they pasted the report and I was able to fix the bug within an hour.
Unfortunately, this is not available in the browser-based version, which is a limitation of running the game in a browser.
This is why I primarily recommend and support the Windows version for troubleshooting and stability. If you experience similar issues on the Windows version, please share the report, and I’ll be able to help.
Thank you for your understanding!
Game crashes when opening diplomacy screen after a few turns
Browser or Windows?
Did you use mouse input or keyboard hotkeys?
Did you open Diplomacy by selecting the button in the top right or via a selected territory in the bottom left?
Both in browser and windows. I clicked a territory and then clicked diplomacy and it just crashed. On browser is just goes blackscreen
Ok good. It can be fixed given what you told me. When it crashes on Windows it will give an error message. Can you copy and paste this error message on here and I will fix it.
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object oGame:
ds_map_find_value argument 1 incorrect type (undefined) expecting a ds_map
at gml_Script_game_gui_diplomacy_countries_powers
############################################################################################
gml_Script_game_gui_diplomacy_countries_powers (line -1)
gml_Script_game_gui_diplomacy_countries
gml_Script_game_gui_diplomacy
gml_Script_screens_gui
gml_Script_game_gui
gml_Object_oGame_Draw_64
This bug has now been resolved in the Browser and Windows versions.
I appreciate you taking the time to flag this issue. I can only fix bugs when people bring them to me. So thanks for that - good spot on your part.
Finally a new update
Let me know if the Learning Guide isn’t detailed enough. I want to know if I am not properly explaining the new mechanics.
How do you move troops?
Please bring an update
No I have no plans to update this game, but your feedback has been noted.
I like the game however there is a problem scrolling the map and of course a bug breaking the game after I have occupied some regions - I play Austria Hungary - there is some things left to do when it comes to user ergonomy(friendlines) of the interface. This is my wishlist
I need a .zip file for this game, the .exe is messing with my system as it wont run
I appreciate your interest, but this game is no longer supported and I will not update it again. I will be releasing a game similar to this before the end of the summer, in the meantime please check out Saxon Kings. Thanks!
I cannot seem to figure out the controls
Fun, took me a while to figure out the controls, functions & how to navigate the UI. No end game screen. Not excited to play again.
Because its Windows?
Same
if you open the technology screen you can't close it
Tab will close the screen but I will add a button for the new version coming end of this month.
when already?
I spent about 3 months on a new build with 9 new nations as well as a new crisis system that would start wars. Unfortunately it was never released. You can find my current project Saxon Kings which gets all of my time now.